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Old Feb 26, 2006, 12:46 PM // 12:46   #1
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Default Warrior's Backfire

Ineptitude (E)
Clumsiness
Distortion
Ether Feast
Energy Tap
Spirit of Failure
Conjure Phantasm or Arcane Echo
Rez Sig

16 Illusion
13 Inspiration
4 Fast Cast

Stack Ineptitude + Clumsiness on warrior or ranger for massive dmg and Spirit of Failure for blind energy regen. PoF on another ranger or warrior and use Distortion to tank for even more energy regen.
Energy Tap + Feast for HP and even more energy. Conjure Phantasm for HP degen.

Better than that Rage Quit build in that dmg output is higher and skills used more efficiently. Kills Frenzy warriors in a blink of an eye (literally).

Last edited by d3kst3r; Mar 02, 2006 at 03:53 AM // 03:53..
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Old Feb 26, 2006, 12:52 PM // 12:52   #2
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You might want to sub out Conjure Phantasm for something else. The damage output from it is just negatable. Unless you run against a monkless team, it would be useless, but you should steamroll over monkless teams already. I would do (without dumping away your original build):

Fast Casting: 5 +1
Domination: 4 +1
Illusion: 12 +3 +1
Inspiration: 11 +1

Clumsiness
Ineptitude {E}
Distortion
Power Drain (Energy Tap is too slow!)
Drain Enchantment/Spirit of Failure
Shatter Delusions (The damage doesn't really matter so I just put in 5. The DW from PP is more important)
Phantom Pain (d'oh, that's one big spike, usually about 100 health or more in one hit. Unless you get a Axe guy also on the same target in TA.)
Resurrection Signet

OR, if you have a Gale Axe with you (or Axe warrior of any kind):
Clumsiness
Ineptitude {E}
Spirit of Failure/Soothing Images
Power Drain
Drain Enchantment
Arcane Echo
Distortion
Resurrection Signet

Last edited by LightningHell; Feb 26, 2006 at 12:58 PM // 12:58.. Reason: Getting build "perfected" ('course it's not perfect!)
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Old Mar 01, 2006, 05:57 AM // 05:57   #3
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<blink> does ineptitude and Clumsiness really stack? Does it trigger on one hit?
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Old Mar 01, 2006, 06:32 AM // 06:32   #4
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Yes, I tested it earlier.
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Old Mar 01, 2006, 05:52 PM // 17:52   #5
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Quote:
Originally Posted by LightningHell
You might want to sub out Conjure Phantasm for something else. The damage output from it is just negatable. Unless you run against a monkless team, it would be useless, but you should steamroll over monkless teams already.
I disagree. Spamming around Conjure Phantasm at 16 illusion is going to hurt the other team bigtime. Even should they have a monk with hex removal you are going to pressure him to remove your Conjures, and not the more key hexes. It's a lot of degen for a good length of time, left unremoved. Conjure Phantasm is a very nice skill, I wouldn't generally run an illusion mesmer without it.

Not to mention with Boon Prots being so common in arena, the one thing they don't handle quite so well is spread degen.
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Old Mar 01, 2006, 06:02 PM // 18:02   #6
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I'd take out Energy Tap or Ether Feast for Soothing Images. That way you can not only attack the warrior's limited energy, but his adrenaline too.

I like this build a lot. I'm going to try it out later.
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Old Mar 01, 2006, 06:34 PM // 18:34   #7
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Quote:
Originally Posted by d3kst3r
Ineptitude (E)
Clumsiness
Distortion
Ether Feast
Energy Tap
Price of Failure
Conjure Phantasm
Rez Sig

16 Illusion
13 Inspiration
4 Fast Cast

Stack Ineptitude + Clumsiness on warrior or ranger for massive dmg and Price of Failure for blind energy regen. PoF on another ranger or warrior and use Distortion to tank for even more energy regen.
Energy Tap + Feast for HP and even more energy. Conjure Phantasm for HP degen.

Better than that Rage Quit build in that dmg output is higher and skills used more efficiently.
why do you have price of failure in there? i'll take it that you mean spirit of failure.

clumsiness and ineptitude are expensive. together they'll be really expensive. they just don't last long enough for the cost and ineptitude has that shitty 20 second recharge.

distortion is bitchen and with spirit of failure it's even better.

you'll only gain 6 energy with energy tap. i'd use leech sig before that. power drain only costs 5 and it will net you around 20 energy. you have to interrupt someone to get it and that's a drag but you can always use an interrupt.


i agree with lightening hell that conjure aint all it would seem. when i monk i dont ever think about it. ever. it's just a hex. 5 degen isn't a good thing but it's a whole hell of a lot better than the deep wound from pp/shatter.

i would rather have high domination for that spike than the higher degen and longer deep wound you'll get from illusion.
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Old Mar 02, 2006, 03:45 AM // 03:45   #8
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Yeah I did mean Spirit of Failure. And remember that Ineptitude blinds so that's some more mana input from it. Overall this build can tanks warriors as well as kill them (especially if they use Frenzy) and use them to regen energy. And with the high energy input you could probably sub Conjure Phantasm for Arcane Echo for even more warrior hate.

Last edited by d3kst3r; Mar 02, 2006 at 03:52 AM // 03:52..
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Old Mar 02, 2006, 06:09 AM // 06:09   #9
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Inept
Clum
PP
SD
CP
Dist
SoF
Res

What i use
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Old Mar 02, 2006, 06:31 PM // 18:31   #10
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Quote:
Originally Posted by Avarre
Yes, I tested it earlier.
Thanks, I'm gonna look into this....
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Old Mar 03, 2006, 06:55 AM // 06:55   #11
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Ineptitude buff, does way more damage that clumsiness now. Mesmers came out well from this update...

Combined ineptitude + clumsiness at 16 illu now deals 97 + 142! (new ineptitude ftw) = 237 damage, if they use frenzy you have yourself an instakill practically.
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Old Mar 03, 2006, 07:38 AM // 07:38   #12
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We'll have to kill em quick now cause they nerfed Distortion!
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Old Mar 03, 2006, 10:07 AM // 10:07   #13
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At 16 illusion its the same energy loss anyway, the change was mainly to wreck the 4illu -2 distortion rangers etc.
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Old Mar 03, 2006, 12:06 PM // 12:06   #14
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Distortion is still 100% fine for this build. It's just that Clumsiness and Ineptitude stack can now kill Frenzy wars in less than 1 second (literally). I bet Backfire on spell casters never worked this good :P
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Old Mar 03, 2006, 12:25 PM // 12:25   #15
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^Agree, 400 damage, blindness, and interrupted attack? All at once? Where do I sign!?

Distortion is -1 at 13 Illusion rather than 12 now, just a FYI. That means nothing to this build, 16illu ftw!
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Old Mar 03, 2006, 08:17 PM // 20:17   #16
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OK, why is Empathy not even mentioned?

Is it that sucky? (I hardly even play PvP with my Mesmer, so excuse the noobish question).
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Old Mar 04, 2006, 01:23 AM // 01:23   #17
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Empathy does more total damage, but only hits 31 (at 16 domination) per attack. Most warriors aren't going to keep attacking if you start laying this on them, and more likely it will get removed (like most long lasting hexes). It also requires a high domination level, and this is a mainly illusion build.

The benefit of ineptitude and clumsiness is they do all their damage at once, usually you can apply them before a warrior can react to stop attacking.
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Old Mar 04, 2006, 02:41 AM // 02:41   #18
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Quote:
Originally Posted by Mordakai
OK, why is Empathy not even mentioned?

Is it that sucky? (I hardly even play PvP with my Mesmer, so excuse the noobish question).
This is an Illusion based build not a Domination based.
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Old Mar 04, 2006, 06:05 PM // 18:05   #19
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No offense, but when I go for warrior killing, most of the time they think their monk can make up for the damage they're taking. But if you put on a simple thing of:

Spirit Shackles and Empathy
and then keep throwing on Mind Wrack, they'll fall pretty quick.

With the recent buff though, I still have to say ineptitude is great, especially with the blind going on. There's more than one way to skin a cat, and I'm sure yours is good, probably better than the one I provided. It's always good to see different ideas from my own, it really gets me thinking outside of the box. I never thought of using Consume Corpse to get inside of the opposing team's guild.
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Old Mar 08, 2006, 06:44 PM // 18:44   #20
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I've never had great success with illusions, but this will make me have another go. This is quite Domination-like
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